This MS design I've been wanting to model for awhile but with the curves on it I wanted more practice. After learning a lot with the Mazraster, I felt I could finally work on it, needless to say this thing was almost all curves. It was also the first time I strayed away from certain aspects of the lineart. There were a lot of inconsistencies in the animation and I pick and chose which design aspects I kept, notably the design appeared to have the head be built into the body but on the model kit its movable. I made a compromise by changing how the head shape was in the back. On a side note, my college Games Workshop game was called Abigor.
Mecha Design by Junya Ishigaki.