This was my final project for VFX class. I wanted to create a launch sequence of a mech and learned many things in the process about Unreal, rigging, animation and much more. Using a lot of entirely new, as well as reused assets, I created an animated scene of a mecha hangar bay, with the Correl standing up as the centerpiece. I rigged the Correl from scratch in the first time I've made skeletal mesh for a model.
Final Video