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Hangar Animation

This was my final project for VFX class. I wanted to create a launch sequence of a mech and learned many things in the process about Unreal, rigging, animation and much more. Using a lot of entirely new, as well as reused assets, I created an animated scene of a mecha hangar bay, with the Correl standing up as the centerpiece. I rigged the Correl from scratch in the first time I've made skeletal mesh for a model.

Various examples of props I made for the animation.

Various examples of props I made for the animation.

Repurposed TCTF Armored Car I made but repainted as a fire rescue vehicle for the hangar. Although not visible at all, the model was heavily reworked to be more optimized in a game engine.

Repurposed TCTF Armored Car I made but repainted as a fire rescue vehicle for the hangar. Although not visible at all, the model was heavily reworked to be more optimized in a game engine.

Final Video